Biklone Aero

Biklone Aero is the combined form of the Leo clone and Aries clone; it is piloted by Biklonaut Reo and Biklonaut Mio and managed by sysops FX and Toxy.

As its name implies, Aero's gimmick is being able to, well, fly. This allows it to freely move about in areas that other clones or Biklones would not be able to reach, making it ideal for various operations.

Attack Lineup
Aero's chestplate opens up, revealing a large number of missile pylons that begin firing missiles nonstop at the target. The missiles are haphazard but stay relatively close to each other, so a fast-moving enemy can dodge many of them, but a slower target takes heavy damage from all the missiles being unloaded onto it.  Aero launches a powerful energy blast from the head of the Leo Clone. The power output of the attack is dependent on Aero's energy supply; more energy means a stronger War Cry.
 * Air Raid
 * War Cry

The move seems to be derived from the Leo Clone's Regulus Lion Roar. 

Toy
This toy is a packaged set of the Leo and Aries toys, with an extra set of Reo and Mio minifigures, albeit unpainted. Once combined, the soundbox in Aries is activated, and the toy will play sounds when the orange button on its belt is pressed.
 * Biklone Aero/바이클론 에어로 (2014)
 * Accessories: Biklonaut Reo (+1 paintless), Biklonaut Mio (+1 paintless), Aero Grid Chips (Biklone Aero, Air Raid, War Cry), Ghost Grid Chips (Biklone Ghost, G-Force, Roulette Bomb)

The sounds are as follows:
 * * combining noises* (when combining, when button is pressed after an extended period of time)
 * Biklone, Aero! (FX and Toxy)
 * Air Raid! (FX and Toxy)
 * War... Cry! (FX and Toxy)

Aero's arms rotate at the shoulders and swivel under them. The elbows will bend inwards, the wrists will curl up, the head can rotate, the legs can bend outwards and swivel, and the knees and ankle will bend. The jet boosters that the show portrays as being within Aries's horns cannot open, however.

As the components of Aero are included in the Biklone Infinity toy, it is also possible to form Aero with it.
 * Biklone Infinity (2015)

Attack of the Bulgasari Data
If Leo and Aries are in the party when the combiner gauge reaches 100%, Aero can be formed. The level and rank of this newly formed unit is determined by the two clones, and all HP is restored upon combining. Aero will function just like the individual unit.

Once the combiner gauge reaches 100%, Aero can combine with Hurricane and Ursa to become Infinity.

Special attention should be brought to Aero's War Cry attack for simply being the most broken move in the entire game. Since there is no speed stat in this game, the player will always move first, meaning that War Cry can be used immediately to stun every enemy in the vicinity and keep them from attacking for two turns. Furthermore, if there is only one unit in the party, three swipes are allowed, meaning that if Aero is alone in the party, it is very possible to chain War Cries constantly. This conclusively means that though it may take a while, Aero can basically truck through every stage in the game single-handedly.